▼Wonderfl
▼ActionScript3
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package { /** * ... * @author umhr */ import flash.display.Shape; import flash.display.Sprite; import flash.external.ExternalInterface; import flash.text.TextField; import flash.events.Event; import flash.display.StageScaleMode; [SWF(backgroundColor="0x000000")] public class Main extends Sprite { public function Main():void { stage.scaleMode = StageScaleMode.NO_SCALE; stage.align = "TL"; var cubes_array:Array = new Array(); var cube:Object; var cColor:Array = new Array(0xffffff,0xffffff,0xffffff,0xffffff,0xffffff,0x303030,0x272727,0x202020,0x171717,0x101010) for (var i:int= 0; i<3; i++){ for (var j:int= 0; j<6; j++){ var jn:Number = 100/6; for (var k:int= -5; k<5; k++){ var kn:Number = (jn*5)/5; cube = new Object(); cube.shape = [[jn/2+(jn*j),kn/2+(kn*k),0]]; cube.poz = [100*i,0,0,0,0,0]; cube.n = k+5; cube.fillColor = cColor[k+5]; cubes_array.push(cube); } } } var renderObj:render = new render(); var zSortObj:zSort = new zSort(); var moveObj:move = new move(); function fnMain(e:Event):void { var _length:int = cubes_array.length; var obj_array:Array = new Array(_length); obj_array = moveObj.movement(cubes_array,[(stage.mouseX-500)/10,(stage.mouseY-stage.stageHeight)/2+400]); var z_array:Array = zSortObj.sort(obj_array); renderObj.toRender(_sp_array,obj_array,cubes_array,z_array); } stage.addEventListener(Event.ENTER_FRAME,fnMain); var _sp_array:Array = new Array(); function iniMakeSprite(arg_i:int):void{ for (var i:int = 0; i < arg_i; i++) { var sp:Sprite = new Sprite(); stage.addChild(sp); _sp_array.push(sp); } } iniMakeSprite(cubes_array.length); } } } class zSort{ //インスタンスメソッド public function sort(arg_data_array:Array):Array { var _length:int = arg_data_array.length; var _array:Array = new Array(_length); for (var i:int = 0; i<_length; i++) { _array[i] = _distance3d(arg_data_array[i][0],[0,0,-100000]); } return _array.sort(Array.NUMERIC|Array.RETURNINDEXEDARRAY|Array.DESCENDING).reverse(); } private function _distance3d(arg0_array:Array,arg1_array:Array):Number { import flash.geom.Point; var pt0xy:Point = new Point(arg0_array[0], arg0_array[1]); var pt1xy:Point = new Point(arg1_array[0], arg1_array[1]); var _xy:Number = Point.distance(pt0xy,pt1xy); var ptxyz:Point = new Point(_xy, arg1_array[2]-arg0_array[2]); return ptxyz.length; } } import flash.display.Sprite; import flash.geom.Matrix; import flash.display.*; class render{ public function toRender(sp_array:Array,obj_array:Array,cubes_array:Array,z_array:Array):void{ var _length:int = cubes_array.length; var onoff_array:Array = onoff(_length); for (var j:int= 0; j<_length; j++){ var k:int = z_array[j]; circleRenderG(sp_array[j],obj_array[k],cubes_array[k],onoff_array[k]); } } private function onoff(_l:int):Array{ var date:Date = new Date(); var timeString:String = String(date).substr(-22,8); var s:int = date.getSeconds(); var _array:Array = new Array(); _array = _array.concat(dotNumber(int(timeString.substr(0,1)))); _array = _array.concat(dotNumber(int(timeString.substr(1,1)))); _array = _array.concat(dotNumber(int(timeString.substr(3,1)))); _array = _array.concat(dotNumber(int(timeString.substr(4,1)))); _array = _array.concat(dotNumber(int(timeString.substr(6,1)))); _array = _array.concat(dotNumber(int(timeString.substr(7,1)))); return _array; } private function dotNumber(_n:int):Array{ var _array:Array = new Array(30); for (var j:int= 0; j<30; j++){ if(j == _n/2){ _array[j] = false; }else{ _array[j] = true; } } if(_n == 0){ _array = [false,true,true,true,false,false,true,true,true,false, true,false,false,false,true,true,false,false,false,true, false,true,true,true,false,false,true,true,true,false]; }else if(_n == 1){ _array = [false,false,false,false,false,false,false,false,false,false, true,true,true,true,true,true,true,true,true,true, false,false,false,false,false,false,false,false,false,false]; }else if(_n == 2){ _array = [true,false,false,true,true,true,true,true,false,true, true,false,true,false,true,true,false,true,false,true, false,true,false,false,true,true,false,true,true,true]; }else if(_n == 3){ _array = [true,false,true,false,true,true,false,true,false,true, true,false,true,false,true,true,false,true,false,true, false,true,false,true,false,false,true,false,true,false]; }else if(_n == 4){ _array = [true,true,true,false,false,false,false,true,true,true, false,false,true,false,false,false,false,true,false,false, true,true,true,true,true,true,true,true,true,true,]; }else if(_n == 5){ _array = [true,true,true,false,true,true,false,true,true,true, true,false,true,false,true,true,false,true,false,true, true,false,false,true,false,false,true,false,false,true,]; }else if(_n == 6){ _array = [false,true,true,true,true,true,true,true,true,false, true,false,true,false,true,true,false,true,false,true, true,false,true,true,true,true,true,true,false,true]; }else if(_n == 7){ _array = [true,false,false,false,false,false,false,false,false,true, true,false,true,true,true,true,true,true,false,true, true,true,false,false,false,false,false,false,true,true]; }else if(_n == 8){ _array = [false,true,false,true,false,false,true,false,true,false, true,false,true,false,true,true,false,true,false,true, false,true,false,true,false,false,true,false,true,false]; }else if(_n == 9){ _array = [true,true,true,false,true,true,false,true,true,true, true,false,true,false,true,true,false,true,false,true, true,true,true,true,false,false,true,true,true,true]; } return _array; } private function circleRenderG(sp:Sprite,arg:Array,argObj:Object,isOnOff:Boolean):void { sp.graphics.clear(); if(!isOnOff){ return; } var p_x:Number = arg[0][0]*0.5; // 中心座標 var p_y:Number = arg[0][1]*0.5; var radius:Number = arg[0][2]*8;// 線の太さ var scale:Number = 1.0 / 1638.4 * radius*1.25;//球の大きさ var m:Matrix = new Matrix(); m.identity(); // 正規化 m.scale(scale , scale); // 行列 *= スケーリング m.translate( p_x,p_y); // 行列 *= 平行移動 var ratios:Array; var alphas:Array; if(argObj.n < 5){ alphas = [1.0,0.9,0]; ratios = [0x64,0xc2,0xff]; }else{ alphas = [1,0.8,0]; ratios = [0x0,0xc2,0xff]; } //sp.graphics.lineStyle (1, 0x000000, 1.0); // 線のスタイル sp.graphics.beginGradientFill ( // 面のスタイル GradientType.RADIAL, [argObj.fillColor , argObj.fillColor , argObj.fillColor],alphas,ratios,m); sp.graphics.drawCircle (p_x, p_y , radius); sp.x = 200; sp.y = 200; } } class move{ private var count:int; //インスタンスメソッド public function movement(cubes_array:Array,mouse_Array:Array):Array { var _length:int = cubes_array.length; var _array:Array = new Array(_length); count++; var _rxy:Array = poz(); var gPoz:Array = new Array(6); gPoz = [-10-(_rxy[0][1]+_rxy[1][1]+_rxy[2][1]+Math.cos(_rxy[2][0]*(2*Math.PI/360))*100/60)/3,50,-190+(_rxy[0][2]+_rxy[1][2]+_rxy[2][2]+Math.sin(_rxy[2][0]*(2*Math.PI/360))*100/60)/3,0.1*Math.PI/2+mouse_Array[1]/1000,mouse_Array[0]/1000,0]; for (var j:int= 0; j<_length; j++){ var i:int = Math.floor(j/(_length/3)); var lPoz:Array = new Array(cubes_array[i].poz[0],cubes_array[i].poz[1],cubes_array[i].poz[2],cubes_array[i].poz[3],cubes_array[i].poz[4],cubes_array[i].poz[5]); lPoz[0] = _rxy[i][1]; lPoz[2] = -_rxy[i][2]; lPoz[4] = _rxy[i][0]/57.29; _array[j] = _mov(cubes_array[j],gPoz,lPoz); } return _array; } private function _mov(arg:Object,gPoz:Array,lPoz:Array):Array { var _length:int = arg.shape.length; var ar:Array = new Array(_length); for (var i:int= 0; i<_length; i++) { ar[i] = [arg.shape[i][0],arg.shape[i][1],arg.shape[i][2]]; } return _pertrans(_affine(_affine(ar,lPoz),gPoz)); } private function poz():Array { var date:Date = new Date(); var h:int = date.getHours()-12; var m:int = date.getMinutes()-30; var s:int = date.getSeconds()-30; var rxy:Array = new Array(3); rxy[0] = [h,0,0]; rxy[1] = [m,Math.cos(rxy[0][0]*(2*Math.PI/360))*100,Math.sin(rxy[0][0]*(2*Math.PI/360))*100]; rxy[2] = [s,rxy[1][1]+Math.cos(rxy[1][0]*(2*Math.PI/360))*100,rxy[1][2]+Math.sin(rxy[1][0]*(2*Math.PI/360))*100]; return rxy; } private function _pertrans(arg_array:Array):Array{ var _length:int = arg_array.length; var _ar:Array = new Array(_length); for (var i:int = 0; i<_length; i++) { var _per:Number = 300/(300+arg_array[i][2]); _ar[i] = [arg_array[i][0]*_per,arg_array[i][1]*_per,_per]; } return _ar; } private function _affine(data_array:Array,poz_array:Array):Array { var cx:Number = Math.cos(poz_array[uint(3)]); var sx:Number = Math.sin(poz_array[uint(3)]); var cy:Number = Math.cos(poz_array[uint(4)]); var sy:Number = Math.sin(poz_array[uint(4)]); var cz:Number = Math.cos(poz_array[uint(5)]); var sz:Number = Math.sin(poz_array[uint(5)]); var dX:Number = poz_array[uint(0)]; var dY:Number = poz_array[uint(1)]; var dZ:Number = poz_array[uint(2)]; var afXx:Number = cz*cy+sx*sy*sz; var afXy:Number = sx*sy*cz-sz*cy; var afXz:Number = sy*cx; var afYx:Number = cx*sz; var afYy:Number = cx*cz; var afYz:Number = -sx; var afZx:Number = cy*sx*sz-sy*cz; var afZy:Number = sy*sz+cy*sx*cz; var afZz:Number = cx*cy; var _length:uint = data_array.length; var ar:Array = new Array(_length); for (var i:uint = 0; i<_length; i++) { var afX:Number = data_array[i][uint(0)]; var afY:Number = data_array[i][uint(1)]; var afZ:Number = data_array[i][uint(2)]; ar[i] = [afX*afXx+afY*afXy+afZ*afXz+dX,afX*afYx+afY*afYy+afZ*afYz+dY,afX*afZx+afY*afZy+afZ*afZz+dZ]; } return ar; } } |