先日のhttp://www.mztm.jp/2009/08/24/縦書き絵文字textblock/を動く絵文字に対応しました。
▼Wonderfl
TextBlockの縦書き+アニメ絵文字 – wonderfl build flash online
**このAS3のコードはMITライセンスですが、
**絵はGPLライセンスです。
http://start.typepad.jp/typecast/
アニメ文字に対応しました。
顔文字のgif(Flashではアニメgifを読めないので、コマごとに分解した)
http://mztm.jp/wonderfl/emoticons0.gif
http://mztm.jp/wonderfl/emoticons1.gif
http://mztm.jp/wonderfl/emoticons2.gif
http://mztm.jp/wonderfl/emoticons3.gif
縦書き+ケータの絵文字。
絵文字の指定方法は絵文字名がsunの
場合は[m:sun]と書く。
文字コードで指定できるようにすれば、
普通にケータイメールビューアーが作れるかもね。
参考
Adobe Flash CS4 詳細!ActionScript 3.0入門ノート
http://oshige.com/flash/as3note_cs4/
http://help.adobe.com/ja_JP/AS3LCR/Flash_10.0/flash/text/engine/TextBlock.html
http://help.adobe.com/ja_JP/AS3LCR/Flash_10.0/flash/text/engine/EastAsianJustifier.html
http://level0.kayac.com/2008/12/textbox.php
▼ActionScript AS3(FP10)
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/* **このAS3のコードはMITライセンスですが、 **絵はGPLライセンスです。 http://start.typepad.jp/typecast/ アニメ文字に対応しました。 顔文字のgif(Flashではアニメgifを読めないので、コマごとに分解した) http://mztm.jp/wonderfl/emoticons0.gif http://mztm.jp/wonderfl/emoticons1.gif http://mztm.jp/wonderfl/emoticons2.gif http://mztm.jp/wonderfl/emoticons3.gif 縦書き+ケータの絵文字。 絵文字の指定方法は絵文字名がsunの 場合は[m:sun]と書く。 文字コードで指定できるようにすれば、 普通にケータイメールビューアーが作れるかもね。 参考 Adobe Flash CS4 詳細!ActionScript 3.0入門ノート http://oshige.com/flash/as3note_cs4/ http://help.adobe.com/ja_JP/AS3LCR/Flash_10.0/flash/text/engine/TextBlock.html http://help.adobe.com/ja_JP/AS3LCR/Flash_10.0/flash/text/engine/EastAsianJustifier.html http://level0.kayac.com/2008/12/textbox.php */ package { import flash.display.DisplayObject; import flash.display.Sprite; import flash.display.Bitmap; import flash.display.BitmapData; import flash.events.Event; import flash.geom.Matrix; import flash.text.engine.FontDescription; import flash.text.engine.TextBlock; import flash.text.engine.TextElement; import flash.text.engine.TextLine; import flash.text.engine.TextRotation; import flash.text.engine.ElementFormat; import flash.text.engine.EastAsianJustifier; import flash.text.engine.GraphicElement; import flash.text.engine.GroupElement; import flash.text.engine.ContentElement; import flash.text.TextField; import flash.events.MouseEvent; [SWF(width = "465", height = "465", backgroundColor = 0xFFFFFF, frameRate = "2")] public class Main extends Sprite { private var numFromName:Array = ["sun","cloud","rain","snow","thunder","typhoon","mist","sprinkle","aries","taurus","gemini","cancer","leo","virgo","libra","scorpius","sagittarius","capricornus","aquarius","pisces","sports","baseball","golf","tennis","soccer","ski","basketball","motorsports","pocketbell","train","subway","bullettrain","car","rvcar","bus","ship","airplane","house","building","postoffice","hospital","bank","atm","hotel","24hours","gasstation","parking","signaler","toilet","restaurant","cafe","bar","beer","fastfood","boutique","hairsalon","karaoke","movie","upwardright","carouselpony","music","art","drama","event","ticket","smoking","nosmoking","camera","bag","book","ribbon","present","birthday","telephone","mobilephone","memo","tv","game","cd","heart","spade","diamond","club","eye","ear","rock","scissors","paper","downwardright","upwardleft","foot","shoe","eyeglass","wheelchair","newmoon","moon1","moon2","moon3","fullmoon","dog","cat","yacht","xmas","downwardleft","phoneto","mailto","faxto","info01","info02","mail","by-d","d-point","yen","free","id","key","enter","clear","search","new","flag","freedial","sharp","mobaq","one","two","three","four","five","six","seven","eight","nine","zero","ok","heart01","heart02","heart03","heart04","smile","angry","despair","sad","wobbly","up","note","cute","spa","kissmark","shine","flair","annoy","punch","bomb","notes","down","sleepy","sign01","sign02","sign03","impact","sweat01","sweat02","dash","sign04","sign05","slate","pouch","pen","shadow","chair","night","soon","on","end","clock","appli01","appli02","t-shirt","moneybag","rouge","denim","snowboard","bell","door","dollar","pc","loveletter","wrench","pencil","crown","ring","sandclock","bicycle","japanesetea","watch","think","confident","coldsweats01","coldsweats02","pout","gawk","lovely","good","bleah","wink","happy02","bearing","catface","crying","weep","ng","clip","copyright","tm","run","secret","recycle","r-mark","danger","ban","empty","pass","full","leftright","updown","school","wave","fuji","clover","cherry","tulip","banana","apple","bud","maple","cherryblossom","riceball","cake","bottle","noodle","bread","snail","chick","penguin","fish","delicious","happy01","horse","pig","wine","shock"]; private var inputTF:TextField = new TextField(); private var commentBase:Sprite = new Sprite(); private var loadFiles_array:Array; private var MultiLoader:MultiLoaderClass = new MultiLoaderClass("http://mztm.jp/crossdomain.xml"); private var emotionIcon0:Object = {}; private var emotionIcon1:Object = {}; private var emotionIcon2:Object = {}; private var emotionIcon3:Object = {}; public function Main():void { //xmlの読み込み loadFiles_array = MultiLoader.setLoad(["http://mztm.jp/wonderfl/emoticons0.gif","http://mztm.jp/wonderfl/emoticons1.gif","http://mztm.jp/wonderfl/emoticons2.gif","http://mztm.jp/wonderfl/emoticons3.gif"],onComp); } private function onComp():void { var length:int = numFromName.length for (var i:int = 0; i < length; i++) { for (var j:int = 0; j < 4; j++) { var bd:BitmapData = new BitmapData(20, 20, false); bd.draw(loadFiles_array[j], new Matrix(1, 0, 0, 1, -20 * (i % 20), -20 * (Math.floor(i * 0.05)))); if (bd.getPixel(0, 0)) { this["emotionIcon" + j]["m" + i] = new Bitmap(bd); }else { this["emotionIcon" + j]["m" + i] = null; } } } addChild(commentBase); inputTF.x = 12; inputTF.y = this.stage.stageHeight-24-110; inputTF.width = this.stage.stageWidth - 24; inputTF.height = 108; inputTF.text = "ASオタク[m:pc][m:shadow][m:book]の諸君ハロー[m:sign01]\n[m:impact]むしむし蒸し暑い日[m:sun]が続いていますね[m:wobbly]。涼しい部屋[m:chair]でゲーム[m:tv][m:game]ばっかりしてないで、海[m:wave]へ山[m:fuji]へ外[m:shoe]で遊び[m:run]ましょう!\nそれと食事[m:restaurant]も忘れちゃいけない[m:sign02]暑い日にこそ熱い食べ物[m:noodle]で、たくさん汗[m:sweat01]をかいて[m:beer]たくさん笑って[m:smile]、ぐっすり[m:sleepy][m:confident]眠れば、心も体も夏バテ知らず[m:up]\n心技体揃ってこそコレ[m:thunder]Flash[m:shine]クリエイター[m:happy01]なり[m:scissors]\nとか無理してたくさん絵文字を使ってみましたが、なんか電車[m:train]内のレンタルパレットの広告みたいですよね。ヤングっぽいケータイ[m:mobilephone]文章の勘所が全くわかりません[m:shock]\n***\nこのAS3のコードはMITライセンスですが、絵はGPLライセンスです。ご注意ください。"; inputTF.border = true; inputTF.type = "input"; inputTF.wordWrap = true; addChild(inputTF); var btnText:TextField = new TextField(); btnText.x = this.stage.stageWidth-90; btnText.y = this.stage.stageHeight - 18; btnText.width = 170; btnText.height = 21; btnText.text = "to TextBlock"; btnText.selectable = false; addChild(btnText); var button:Sprite = new Sprite(); button.graphics.lineStyle (2, 0x999999, 1.0); button.graphics.beginFill (0xCCCCCC, 0); button.graphics.drawRoundRect (this.stage.stageWidth-110, this.stage.stageHeight - 22 , 100 , 20 , 10 , 10); button.buttonMode = true; button.addEventListener(MouseEvent.CLICK,CLICK); addChild(button); CLICK(); } private function CLICK(e:MouseEvent = null):void { while (commentBase.numChildren) { commentBase.removeChildAt(0); } var fontDescription:FontDescription = new FontDescription("MS Mincho"); var format:ElementFormat = new ElementFormat(); format.fontSize = 15; format.fontDescription = fontDescription; var txt_array:Array = inputTF.text.split("\r"); var linePosition:Number = stage.stageWidth - 30; for (var i:int = 0; i < txt_array.length; i++) { setTB(groupElementFromText(txt_array[i])); } function setTB(groupElmt:GroupElement):void{ var textBlock:TextBlock = new TextBlock(groupElmt,null,(new EastAsianJustifier()),TextRotation.ROTATE_90); var previousLine:TextLine = null; while (true) { var textLine:TextLine = textBlock.createTextLine(previousLine,300); if (textLine == null) break; textLine.y = 16; textLine.x = linePosition; linePosition -= 24; commentBase.addChild(textLine); previousLine = textLine; } } } private function groupElementFromText(txt:String):GroupElement{ var i:int; var format:ElementFormat = new ElementFormat((new FontDescription("MS Mincho")),15); var format3:ElementFormat = new ElementFormat(); format3.baselineShift = (20-format.fontSize)/2; //[m:sun]の部分を取り出す。 var pattern:RegExp = /\[m:[a-zA-Z0-9]+\]/g; var num_array:Array = txt.match(pattern); var str_array:Array = txt.split(pattern); var _length:int = Math.max(num_array.length , str_array.length); var txt_array:Array = []; //文章と絵文字を組み合わせる。 for (i = 0; i < _length; i++) { if(str_array[i]){ txt_array.push(str_array[i]) } if(num_array[i]){ var num:int = numFromName.indexOf(num_array[i].slice(3,-1)); txt_array.push(num) } } //文章と絵文字を場合分けしてgroupVectorに入れる。 var groupVector:Vector.<ContentElement> = new Vector.<ContentElement>(); for (i = 0; i < txt_array.length; i++) { if(isNaN(txt_array[i])){ var textElement:TextElement = new TextElement(txt_array[i], format); groupVector.push(textElement); }else{ var graphicElmt1:GraphicElement = new GraphicElement(setSprite(emotionIcon0["m"+txt_array[i]],emotionIcon1["m"+txt_array[i]],emotionIcon2["m"+txt_array[i]],emotionIcon3["m"+txt_array[i]]) ,24, 24, format3); graphicElmt1.textRotation = TextRotation.ROTATE_270; groupVector.push(graphicElmt1); } } var groupElmt:GroupElement = new GroupElement(groupVector); return groupElmt; } private function setSprite(... args):Sprite { var sp:Sprite = new Sprite(); for (var i:int = 0; i < 4; i++) { if (args[i]) { var bitmap:Bitmap = newBitmap( { draw:args[i] } ); if(i>1){ bitmap.visible = false; } sp.addChild(bitmap); } } if(sp.numChildren>1){ sp.addEventListener(Event.ENTER_FRAME, ENTER_FRAME); } var count:int; function ENTER_FRAME(e:Event):void { sp.getChildAt(count).visible = false; count = (count+1)%sp.numChildren; sp.getChildAt(count).visible = true; } return sp; } private function newBitmap(... args):Bitmap { var _length:int = args.length; var bd:BitmapData; var bitmap:Bitmap; var strObj:Object = { width:100 , height:100, transparent:true, fillColor:0xFFFFFFFF }; var tempDO:DisplayObject; for (var i:int = 0; i < _length; i++) { var _obj:Object = args[i]; for (var _str:String in _obj) { if (_str == "draw") { tempDO = _obj[_str]; strObj.width = _obj[_str].width; strObj.height = _obj[_str].height; }else { strObj[_str] = _obj[_str]; } } } bd = new BitmapData(strObj.width, strObj.height, strObj.transparent, strObj.fillColor); if (tempDO) { bd.draw(tempDO) } bitmap = new Bitmap(bd); return bitmap; } } } class MultiLoaderClass{ import flash.system.Security; import flash.net.URLRequest; import flash.net.URLLoader; import flash.events.Event; import flash.events.IOErrorEvent; import flash.display.Loader; private var onComplete:Function = function():void{}; private var loadNum:int; private var loadCompNum:int; public function MultiLoaderClass(_str:String = null){ if(_str != null){ Security.loadPolicyFile(_str); } } public function setLoad(__item_array:Array,_onComp:Function = null):Array{ loadCompNum = loadNum = 0; onComplete = _onComp; var _array:Array = new Array(); var _length:int = __item_array.length; for (var i:int = 0; i < _length; i++) { if(__item_array[i] == null){continue}; var _extension:String = __item_array[i].substr(-4,4).toLowerCase();//拡張子を取り出す。 if(_extension == ".xml"){ loadNum ++; _array[i] = fnURLLoader(__item_array[i]); }else if(_extension == ".jpg" || _extension == ".png" || _extension == ".gif"){ loadNum ++; _array[i] = fnLoader(__item_array[i]); }else{ //_array[i] = null; } } return _array; } private function fnURLLoader(__url:String):URLLoader{ var _loader : URLLoader = new URLLoader(); _loader.load(new URLRequest(__url)); _loader.addEventListener (Event.COMPLETE,completeHandler); _loader.addEventListener (IOErrorEvent.IO_ERROR, ioErrorHandler); return _loader; } private function fnLoader(__url:String):Loader{ var _loader:Loader = new Loader(); _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, completeHandler); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); _loader.load(new URLRequest(__url)); //_loader.name = __url; return _loader; } private function completeHandler(event:Event = null):void { loadCompNum ++; if(loadCompNum == loadNum){ onComplete(); } //var loaderInfo:LoaderInfo=event.currentTarget as LoaderInfo; //var loader:Loader=loaderInfo.loader; //addChild(loader); } private function ioErrorHandler(event:IOErrorEvent):void { //event.text = "Error #2035: URL が見つかりません。 URL: file:///~~~~~"; //event.text = "Error #2036: 読み込みが未完了です。 URL: http://~~~~~"; //から、URLのみを取り出す。 //trace(String(event.text).substr(String(event.text).indexOf(" URL: ")+6),"*****"); completeHandler(); } } |