BetweenAS3では、Tweenをグループ化して、同時再生や順番再生を指定できる。グループ化した方が間違いが少なく、確実な結果が得られる。
◆1. 同時再生
複数のTweenを同時に実行したい場合は、「parallel」というメソッドを使う。
[sourcecode language=”as3″]
//parallel
t0 = BetweenAS3.parallel(
		BetweenAS3.tween(box0a, { x:400, y:90 }, null, 3, Cubic.easeOut),
		BetweenAS3.tween(box0b, { x:400, y:70 }, null, 3, Cubic.easeOut),
		BetweenAS3.tween(box0c, { x:400, y:50 }, null, 3, Cubic.easeOut)
	)
[/sourcecode]
◆2. 順番再生
複数のTweenを順番に実行したい場合は、「serial」というメソッドを使う。
[sourcecode language=”as3″]
//serial
t1 = BetweenAS3.serial(
		BetweenAS3.tween(box1a, { x:400, y:240 }, null, 3, Cubic.easeOut),
		BetweenAS3.tween(box1b, { x:400, y:220 }, null, 3, Cubic.easeOut),
		BetweenAS3.tween(box1c, { x:400, y:200 }, null, 3, Cubic.easeOut)
	)
[/sourcecode]
▼Wonderfl
▼ActionScript AS3(FP10)
[sourcecode language=”as3″]
/*
 * BetweenAS3の基本2(グループ化)
 *
 * 参考
 * http://www.be-interactive.org/?itemid=449
 * */
package
{
	import flash.display.Sprite;
	import flash.events.MouseEvent;
	import flash.text.TextField;
	import flash.text.TextFieldAutoSize;
	import org.libspark.betweenas3.BetweenAS3;
	import org.libspark.betweenas3.easing.Cubic;
	import org.libspark.betweenas3.tweens.ITween;
	public class Main extends Sprite
	{
		public function Main()
		{
			stage.addEventListener(MouseEvent.MOUSE_UP, mouseUpHandler);
			mouseUpHandler(null);
		}
		private function mouseUpHandler(e:MouseEvent):void
		{
			while (numChildren > 0) {
				removeChildAt(0);
			}
			addNewText(0, 0, "Click to replay");
			//◆1. 同時再生
			addNewText(50, 30, "◆1. 同時再生(parallel)");
			var box0a:Sprite = addNewBox(50, 50, 0xFF0000);
			var box0b:Sprite = addNewBox(50, 70, 0x00FF00);
			var box0c:Sprite = addNewBox(50, 90, 0x0000FF);
			var t0:ITween;
			//parallel
			t0 = BetweenAS3.parallel(
					BetweenAS3.tween(box0a, { x:400, y:90 }, null, 3, Cubic.easeOut),
					BetweenAS3.tween(box0b, { x:400, y:70 }, null, 3, Cubic.easeOut),
					BetweenAS3.tween(box0c, { x:400, y:50 }, null, 3, Cubic.easeOut)
				)
			//開始
			t0.play();
			//◆2. 順番再生
			addNewText(50, 180, "◆2. 順番再生(serial)");
			var box1a:Sprite = addNewBox(50, 200, 0xFF0000);
			var box1b:Sprite = addNewBox(50, 220, 0x00FF00);
			var box1c:Sprite = addNewBox(50, 240, 0x0000FF);
			var t1:ITween;
			//serial
			t1 = BetweenAS3.serial(
					BetweenAS3.tween(box1a, { x:400, y:240 }, null, 3, Cubic.easeOut),
					BetweenAS3.tween(box1b, { x:400, y:220 }, null, 3, Cubic.easeOut),
					BetweenAS3.tween(box1c, { x:400, y:200 }, null, 3, Cubic.easeOut)
				)
			//開始
			t1.play();
			//◆3. 順番再生2
			addNewText(50, 330, "◆3. 順番再生2(serial)同じオブジェクトに対して");
			var box2a:Sprite = addNewBox(50, 350, 0x000000);
			var t2:ITween;
			//serial
			t2 = BetweenAS3.serial(
					BetweenAS3.tween(box2a, { x:400, y:350 }, null, 3, Cubic.easeOut),
					BetweenAS3.tween(box2a, { x:400, y:450 }, null, 3, Cubic.easeOut),
					BetweenAS3.tween(box2a, { x:50, y:350 }, null, 3, Cubic.easeOut)
				)
			//開始
			t2.play();
		}
		private function addNewBox(x:Number, y:Number, c:int):Sprite
		{
			var sp:Sprite = new Sprite();
			sp.graphics.beginFill(c);
			sp.graphics.drawRect( -10, -10, 20, 20);
			sp.graphics.endFill();
			sp.x = x;
			sp.y = y;
			addChild(sp);
			return sp;
		}
		private function addNewText(x:Number, y:Number, txt:String):TextField
		{
			var tf:TextField = new TextField();
			tf.text = txt;
			tf.autoSize = TextFieldAutoSize.LEFT;
			tf.x = x;
			tf.y = y;
			addChild(tf);
			return tf;
		}
	}
}
[/sourcecode]

